Feb 09, 2008, 08:55 PM // 20:55
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#2
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Forge Runner
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Check "Primary Attributes", "Armor" and "Mana Pool"/"Mana Regen"...
^ Threadwin
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Feb 09, 2008, 08:58 PM // 20:58
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#3
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Emo Goth Italics
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...lolwut?
The game needs BALANCE, not more IMBALANCE.
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Feb 09, 2008, 09:01 PM // 21:01
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#4
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Forge Runner
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Maybe for GW2 :P
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Feb 09, 2008, 09:21 PM // 21:21
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#5
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Jungle Guide
Join Date: Oct 2007
Guild: Heroes of Elonia [HE]
Profession: W/Rt
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Maybe not...
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Feb 09, 2008, 09:56 PM // 21:56
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#6
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Desert Nomad
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Quote:
Originally Posted by the 55 warrior?!?
warrior:+25 armor Already inherent on their armor
ranger:+25% range Longbow
monk:-25%dmg. They're main job is to heal, not damage
necro:25%dmg delt is life steal Fixable in other ways
mesmer:+25%degeneration (hexes only) ex:-4=5 8=10 Mantra of persistence for longer degen times
elementalist:+25energy Energy Storage
assassin:+25% speed Shadow Step
ritualist:+25% spirit hp Spawning Power
dervish:+25hp Already inherent on their armor
paragon:+25%shout range It's already big enough as it is
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As you can see, most of what you're suggesting is either already in the game in some way or isn't needed. /notsigned
Last edited by RPGmaniac; Feb 09, 2008 at 09:59 PM // 21:59..
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Feb 09, 2008, 10:00 PM // 22:00
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#7
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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You mean like armor level and primary attributes?
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Feb 10, 2008, 12:06 AM // 00:06
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#8
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Go away! GW is not the game you wanted! You wanted some crappy MMOs, GW isn't that (yet).
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Feb 10, 2008, 01:42 AM // 01:42
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#10
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Banned
Join Date: Jan 2008
Guild: Team Apathy [aFk]
Profession: W/P
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LOLOOL I approve of this thread.
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Feb 10, 2008, 03:38 AM // 03:38
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#11
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Wilds Pathfinder
Join Date: Dec 2006
Profession: E/Me
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[QUOTE=the 55 warrior?!?]i think that there should be profesion spicific buffers like how dervs have +25hp so it would be something like this:
assassin:+25% speed
UMMMMM ARE YOU INSANE??????
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Feb 10, 2008, 04:36 AM // 04:36
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#12
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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How about this:
Monk: +200 heal every time you cast a monk spell. Every smiting prayer does +200 damage. +50% attack/movement speed. +100 armor. +200 energy. radar shout range. +500 health.
OP is bad at the game.
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Feb 10, 2008, 04:38 AM // 04:38
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#13
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Lion's Arch Merchant
Join Date: Aug 2006
Profession: R/
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the imbalance is making my head hurt
/notsigned
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Feb 10, 2008, 04:43 AM // 04:43
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#14
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Jungle Guide
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Quote:
Originally Posted by the 55 warrior?!?
i think that there should be profesion spicific buffers like how dervs have +25hp so it would be something like this:
warrior:+25 armor
ranger:+25% range
monk:-25%dmg.
necro:25%dmg delt is life steal
mesmer:+25%degeneration (hexes only) ex:-4=5 8=10
elementalist:+25energy
assassin:+25% speed
ritualist:+25% spirit hp
dervish:+25hp
paragon:+25%shout range
of course it only applies to primary profisions and only appears on one piece of armor
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Warriors already get an extra +20 armor vs physical damage.
Rangers DO have the longest range w/ certain bows & have extra armor vs elemental damage.
Elementalists get extra energy by virtue of their primary-specific attribute, energy storage.
Monks get extra healing from their primary attribute, divine favor.
Assassins have a higher chance to crit (which means more damage) from their primary attribute.
Do you see where this is going? That doesn't even take into consideration the higher attribute levels members of a primary profession can attain; no one is ever going to be as good w/ swords as a primary warrior can get w/ runes. Also, different professions have different bonuses from their armor. For instance, the 2 extra pips of energy regen for most casters comes from their armor. Warriors other bonuses, etc...
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